Lord Slotor Guide: Final Boss Stats and Strategy
Lord Slotor is the final boss of the main campaign, guarding the 3rd battle of Stage 10, “The Final Floor”. Beating him unlocks the Arena. He has no flashy tricks — he is simply a wall of raw numbers.
The Final Floor at a Glance
The Final Floor is a 3-battle gauntlet (fixed enemy order):
| Battle | Enemy | HP | Damage per turn | Threats |
|---|---|---|---|---|
| 1 | 11,636 | 2,812 (4 magical) | Curses a symbol at the start; heals 500 on turn 3 and 1,000 on turn 8 | |
| 2 | 2,491 | 433 (3 physical) | Low HP but hits hard on the first strike | |
| 3 | 13,324 | 889 (3 phys + 3 mag) | A sheer wall of raw numbers |
HP =
(base curve value + bonus) × multiplier; Attack =(base curve value + bonus) × multiplier × global difficulty 1.13. Values in the table are calculated for v1.0.19.
Lord Slotor Data Card
| Stat | Value |
|---|---|
| HP | 13,324 (no bonuses × 1.0 multiplier) |
| Damage per hit | 148 physical / 148 magical (attack curve 741 × 0.2 multiplier) |
| Hits per turn | 3 physical + 3 magical = 6 hits per turn, ~889 total |
| Special action | None |
| Shield | 0 |
| Design note | - |
Attack pattern analysis:
- The 3 physical hits are absorbed by your shield, but the 3 magical hits ignore the shield and go straight to your HP — pure shield builds are useless here; you need HP or lifesteal;
- He deals 889 damage per turn while a naked player sits at roughly 200–400 HP (depending on modifiers), so no build can out-tank him. Either kill him within 2–3 turns, or rely on a revive item (Tombstone / Ring of Life) to survive turn 4.
Pre-Battle Checklist
Before entering the Final Floor, verify the following:
- Main damage dealer is complete: Bomb build (L5 Bomb + Spin Blade + Diamond) or Massive Blade perfect build (L5 Massive Blade + reroll); per-turn damage should be 3,000+ (a 3–4 turn kill window);
- At least one defensive card: Iron Shield (from 40) or a shield potion to survive the opening physical triple-hit;
- Revive item (optional): Tombstone 30 gold / Ring of Life as insurance against mistakes;
- HP modifier: at least 1 level of the HP bonus (75/100/125/150 chips) — crossing Terrorwing with base HP is dangerous even then.
Battle-by-Battle Strategy
Battle 1: Terrorwing (the real wall)
Most players who die on the Final Floor die to him — not to Lord Slotor.
- Threat: 4 magical attacks = 2,812/turn, ignoring shields; from turn 3 he also starts healing (+500, then +1,000 on turn 8);
- Strategy: he has no physical attacks, so shields are useless — stack magic resistance modifiers (25/35/50/70 chips) for huge value; you must build an advantage before his turn-3 heal — a 500 heal means you need at least 800 damage per turn just to keep your HP line steady;
- Bomb build note: Terrorwing curses one symbol at the start (CurseSymbol); the cursed reel is dead for that turn — prioritize rerolling the cursed reel away.
Battle 2: The Triserpent (breather fight)
- Only 2,491 HP — the weakest fight on the Final Floor; his 3 physical attacks hit your shield, so Iron Shield takes no damage;
- Treat this fight as a charge-up: stall for 1–2 turns to refill your shield and cap your coins, entering the Lord Slotor fight at full strength.
Battle 3: Lord Slotor
- The opening all-in: all 6 hits landing = 889 damage; only a fresh shield plus full HP can survive it — if your HP isn’t full, pad it with a heal item first;
- Kill rhythm: ideally a 2-turn kill — stack Bomb/Massive Blade triples to shave his HP on turn 1, then go all-out damage on turn 2; 3 turns is the passing grade (you have to survive his 889 on turn 2);
- Poison build note: 13,324 HP is too thick for poison — pure poison drags to 6+ turns, which is basically a death sentence; poison players should switch to the Bomb or Massive Blade build before the Final Floor;
- Secret build: the Lethal Curse build (crit ×1000) is amazing here — a 3-chain = 1,000 damage, a 5-chain = 2,000 damage; with lucky timing you can pop 3+ chains in one turn and kill in two.
After the Win
Defeating Lord Slotor unlocks:
- Egg Arena endless mode — chip farming and high-score challenges; see the Arena Guide;
- The Kingslayer achievement (clear the Final Floor; 46.8% global completion rate);
- Bragging rights + a closing cutscene (the Beggar King storyline wraps up).
Based on game version v1.0.19, verified 2026-08. HP and attack values are in-combat values calculated from the formulas.