Guides
Starting loadout, bomb and poison builds, crits and skill checks, Lord Slotor, and the Egg Arena. Numbers verified against v1.0.19.
All 12 achievements at a glance: 10 stage-clear achievements + 2 newcomer achievements, with no hidden achievements. Includes global completion rates, a speedrun route, and pitfall warnings.
The full Egg Arena mechanics: fixed 30-battle order, a +150 HP ×1.11 growth curve per battle, a difficulty curve that only scales magic, the 0.005 chips/point reward model, and deep-run strategy.
Complete mechanic breakdown of Bomb + Spin Blade + Diamond: Bomb is an amplifier, not a weapon — the more you roll it, the more absurd the damage gets. Includes upgrade order, shop economy, and real gameplay math.
All 30 available symbols and 22 power ups rated by strength on an S/A/B/C tier list, plus a directory of the meta builds and the reasoning behind choosing them. Addresses the community misconception that 'only Bomb is viable'.
Diamond + Penny Slinger + Gem: an off-meta route that snowballs the economy into damage. Plays counterintuitively around the low-HP safety net (≤50% HP guarantees at least 4 attack symbols on the reels).
A complete breakdown of the dual-currency system: how to allocate the 100-coin cap, how chips convert from score, and the full cost table and buying priorities for all 12 permanent modifiers.
Full stats for Eggscalibur: 22,180,500 HP, 13,349 per hit, plus the build requirements and output curve needed to beat him.
High-frequency Steam community questions and known bugs: cursor stutter, lost progress, the revive bug, the spellbook bug, whether bombs are broken, and common mechanic questions.
From zero: the core game loop, the 11-stage structure, the dual currencies (coins and chips), a glossary, a 3-step quick start, and common misconceptions.
A hidden weapon with 1 magic damage but a ×1000 crit: 3-match = 1000 damage, 5-match = 2000 damage. The ultimate luck-and-timing meme build, with its stage-15 unlock condition and real gameplay performance.
Complete stats for the final boss Lord Slotor: 13,324 HP, a 6-hit combo dealing 889 damage per turn, plus the full Final Floor route and kill-window planning.
Massive Blade 35 physical damage + perfect judgement ×2 + respin chains. Higher skill requirement than the Bomb build, but forms up reliably and can reach around floor 18 in the Arena.
The game's core damage mechanics, fully broken down: 3-adjacent crits, 5-in-a-row mega crits, the three skill check (timing) minigames, the luck override mechanic, low-HP pity, and chain respins. Includes exact values the game never spells out.
Poison Blade L10 + Rotten Sword + Poison Sickle: infinitely stacking poison that deals damage every turn and decays 20% per turn. A slow-burn route that comes online in the mid-game.
Full stats and ratings for all 11 starting items, 3 recommended opening combos (poison, massive blade, all-out attack), and the underlying logic that drives the pick.