FAQ & Known Issues: Top Community Questions
Compiled from the most frequent questions across 284 Steam discussion threads, the reviews section, and community guides. Organized into “mechanic questions” and “known bugs”.
1. Mechanic Questions
Q1: Is the Bomb broken? It deals no damage
Not a bug, it’s the mechanic: the Bomb’s own damage is 0 — it’s an amplifier. Every time you roll a Bomb, all subsequent attacks this turn deal bonus magical damage (L1 +5, L5 +11, stacks). See the Bomb build guide for details.
Q2: Why didn’t I get a crit when I rolled three matching symbols?
Crits require 3 matching symbols to be adjacent (Dagger Dagger Dagger Apple Coin triggers,
Dagger Dagger Apple Dagger Dagger doesn’t). See
Critical Hits & Timing.
Q3: Where did my coins suddenly go?
The coin cap is 100, and anything over it is discarded. You start each run with a cap of 100 (50 in the Arena).
Q4: How do I unlock the Arena?
Clear the final floor (defeat Lord Slotor) and it unlocks; then pick Arena mode from the main menu.
Q5: Is it normal that I can’t beat Eggscalibur?
Yes. It has 22.18 million HP — it’s a stat check, not required content. See the Eggscalibur guide.
Q6: Why can’t I see certain symbols in the shop?
Symbols have unlock levels — for example, the Bomb can be bought from Stage 5 onward, and the Diamond from Stage 10. You can unlock at most 3 new items per run.
Q7: Is magical attack actually useful?
Yes, but in limited scenarios: shielded enemies like the Seven Guardians on Stage 7 need magic / shield-breaking. The late game is mostly physical, with magic mainly serving the Bomb’s bonus damage.
2. Known Bugs & Workarounds
| Bug | Symptom | Workaround |
|---|---|---|
| Cursor stutter | FPS drops/stutter when moving the mouse | Community reports that borderless window or a lower refresh rate helps; no official fix |
| Lost progress | Save progress wiped | Suspected conflict with Steam Cloud; make sure cloud sync completes before quitting |
| Revive bug | Starting a new game during the revive dialogue causes anomalies | Don’t click New Game until the revive animation has finished playing |
| Spellbook bug | Spellbook passives don’t apply or bonuses are off | Restarting the game restores it |
| 11 items block the button | Too many items cover the “Start” button, making it impossible to continue | Avoid carrying more than 9 items; restart the run if you run into it |
| Previous enemy lingering | The enemy portrait stays on screen after battle | Visual issue only, doesn’t affect gameplay |
| Background pause | The game doesn’t pause when tabbing away | No setting available; there’s a community petition on the official forums |
Most of these bugs were community-reported around v1.0.19; the developer has not updated the game since November 2025, so fixes are unlikely — follow the workarounds instead.
3. Community Controversies (Objective Notes)
Is it true the game has been “abandoned”?
The facts: in November 2025 the developer announced “slowing down the update pace and shifting to new content” and has been silent ever since. v1.0.19 is the final version. Reviews are split into two camps: one side says $8 for 3-6 hours of content is good value; the other says the promised new content never materialized.
Our stance: all data is based on v1.0.19. Whether to buy is your call — we suggest checking the negative reviews on Steam first.
Is only the Bomb build viable?
The Bomb build is indeed the ceiling (an uncapped amplifier), but normal clears work fine with the Massive Blade perfect build, poison builds, and coin builds (see the Builds overview). “Bomb only” mainly applies to Arena floor 20 and beyond.
Related
- Want to dig deeper into mechanics → Critical Hits & Timing, Economy & Modifiers
- Want a loadout → Builds Overview
Compiled based on game version v1.0.19 and Steam community feedback, verified 2026-08. Bug information comes from community reports and is not guaranteed to be officially fixed.